Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 0. 6k download s. Created 2 years. Crash log---- Minecraft Crash Report ----// Everything's going to plan. json; A few of these options can also be changed via the Puzzle mod; Mod support. NOT AN OFFICIAL MINECRAFT PRODUCT. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. 8. Published on Dec 31, 2022. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 6. 5k downloads Published on Nov 4, 2023 [ETF] Entity Texture Features. Created 2 years ago. 20. [V4. 3. This mod should be compatible with any mod added entities. 2 Forge & Neoforge. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. Download [ETF] Entity Texture Features 4. 571. " like OptiFine for variants (e. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. png should variate with big_chungus_0. added compatibility warning to disable skin features with the impersonate mod present. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. - further optimizations to additional mob textures * (like sheep_fur. 1 & above works on (Ignore version warnings). 0 on Modrinth. x 2. It is compatible with OptiFine, Sodium, Iris Shaders and other shaders, and supports many mod added entities. Client Decoration Utility. 1 Fabric, Quilt1. Custom, Emissive and Varied mobs like. Published on May 10, 2023. fabric. [ETF] Entity Texture Features 4. 12. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. properties but the additional texture didn't. json; A few of these options can also be changed via the Puzzle mod; Mod support. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. 4. "name=u00a74u00a7oName". Versions Entity Texture Features 4. 2. This mod should be compatible with any mod added entities. 20. It is compatible with various shaders, mods, and resource. 5 on Modrinth. github/README-assets":{"items":[{"name":"example-images","path":". 4 on Modrinth. 2, 1. 6. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. png and will use the default otherwise )Download [EMF] Entity Model Features 1. It supports all features of the proposed Fabric Rendering API plus extensions defined in FREX. Report Follow . This mod should be compatible with any mod added entities. added an option to enable extra warden textures like the heart to apply to the entire model. to separate the variant (e. Supports 1. The packs are free of viruses. 571. 3 on Modrinth. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. 2. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. Summary. 4. This mod should be compatible with any mod added entities. Settings & configuration. 4 on Modrinth. 3 Download Report Changelog [4. 2-Snapshot 1. Versions [ETF] Entity Texture Features 4. like OptiFine for variants * (e. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. 4k. 2. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. None of the files are hosted on our server. 20. Entity Culling - Using async path-tracing to hide Block-/Entities that are not visible; Entity Model Features [CEM] - EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. Settings & configuration. This modified version is only there to bridge the gaps between dorianpb's releases and afaik he is pretty close to releasing the overhaul. - added an option 'enabled by default' to set ETF to not tamper with any. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. ETF v4. 6. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. Blinking mobs. 8. json; A few of these options can also be changed via the Puzzle mod; Mod support. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. ETF v4. This mod should be compatible with any mod added entities. 19. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. +Player skin features!)Next, installing Entity Textures Features (ETF) will “fix some visual errors and extend the capabilities of the CEM mod. BVzZfTc1. Report Follow . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. json; A few of these options can also be changed via the Puzzle mod; Mod support. Alternate potion visuals for mobs. Supports 1. [ETF] Entity Texture Features 4. blinking for eyes in FA Addon etc. jem file from the texture pack and it should load that mobs without fresh animations so it will be fixedChangelog. Fabric, Quilt 1. 2620 downloads. added support for end crystal random and emissive textures. 1 on Modrinth. Individual part textures are not supported (you can only specify texture and texture size in the . Vanilla textures are assigned a texture number of 1. Changelog [V4. 1 on Modrinth. png") Animatica textures are now detected and prevent. fabric. as well as fixing a notorious `Tinkers construct` crash on forge. Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 18. +Player skin features!)[V4. 877. Instead for textures the purple and black texture is used and the directory for the texture is. 222 downloads. 6. Client Decoration Utility. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 1] Several fixes, primarily for the random property system rewrite in 4. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. ETF supports a new Names (plural) property using previous ETF name behaviour. This also allows other mods to add new random properties for easy use in ETF & EMF. Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1. 0] Update summary: ETF 4. 19. 2 +4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. g big_chungus_0. 1. We. json; A few of these options can also be changed via the Puzzle mod; Mod support. (Customised just like Optifine, by Biome, Name, Height, etc. subtract. This will likely be the case on some Mods if you use Curse Maven Method. 2. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. The pack focuses on large scale texture tiling / randomization using various optifine-format features instead of having high texture res or detailed custom block models. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20 Other Texture Pack. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。 Tigersenpai 3 months ago • posted last year. 1,467 follower s. json; A few of these options can also be changed via the Puzzle mod; Mod support. Random property code now only stores the. Download and browse 180 [ETF] Entity Texture Features versions. Download [ETF] Entity Texture Features 4. ago. json; A few of these options can also be changed via the Puzzle mod; Mod support. g. Last updated Nov 4, 2023. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. github/README-assets/example-images. 1. 4. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. Settings & configuration. 1. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. 4312 downloads. This mod should be compatible with any mod added entities. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 2. What resource packs does this support? Animatica adds support for resource packs that use custom animated textures This includes: Animated GUI textures (Use OptiGUI for other GUI features) Animated entity textureslike OptiFine for variants * (e. Supports 1. [ETF] Entity Texture Features Mod. g "mob4. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. resolved an issue with additional textures like enderman_eyes. Changelog. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Versions [ETF] Entity Texture Features 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. - made `Name`, `Names`, `Biomes` and `Teams` properties more robust and all 3 can now utilise Regex and Pattern not just `Names`. ETF 4. 1,491 follower s. properties file loading (will be used in EMF) added an option to enable transparent skins for all players, even ones not using ETF skin features. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. g "mob4. fixed texture names ending with numbers not correctly using a ". The attach option is not supported. color is a synonym for this method. The textures and","# You can place this file in the following folders of your resource. 8 comments. png 1,280 × 1,280; 10 KB Dragon Fireball (texture). +Player skin features!)Blend the two textures using this texture's alpha value. textures ending with numbers now use the separator ". 3. png) fixed health property not working at all in 4. 19. png) NOT AN OFFICIAL MINECRAFT PRODUCT. with even more properties) 💡 Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. 7901 downloads. Download [ETF] Entity Texture Features 4. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Sprites are not supported. added an option to enable extra warden textures like the heart to apply to the entire model. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. I cannot recommend this enough. entity_model_features_fabric_1. 20–1. 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 1,522 follower s. Compatible with and requires Sodium. 908. Project ID. 16x Minecraft 1. Entity Texture Features [V2. 20. [ETF] Entity Texture Features Mod. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. fixed crashes during random entity property testing in ETF and EMF, all random property testing should. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Other animated textures (Animated blocks and items are a vanilla feature)added support for end crystal random and emissive textures. - fixed elytra emissive texture rendering. 4. The purple and cyan axolotls were not supposed to glow initially, so tell me if I need to remove thier glow privileges. 862. added an option to enable extra warden textures like the heart to apply to the entire model. fixed api methods not being static. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Created 2 years. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. names property will also match against the whole line ( (names. "name=\u00a74\u00a7oName". added support for end crystal random and emissive textures. Optifine parity: Name property now works identical to optifine. 1 1. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. 2. Settings & configuration. Player Skin Features & Additions, including support for most of the above features. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 2-. 20. png")*. 4. ETF supports a new Names (plural) property using previous ETF name behaviour. RGB value > 0. 0]-[1. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what. 1. 0. Individual part textures are not supported (you can only specify texture and texture size in the . . - By traben_0. fabric on Modrinth. 4. CIT Resewn only adds support for custom item textures (hence the acronym). fixed api methods not being static. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. Settings & configuration. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Radplay • 3 mo. This mod should be compatible with any mod added entities. 6. " like OptiFine for variants (e. " to separate the variant (e. Describe the issue. 18. 2. This mod should be compatible with any mod added entities. g "mob4. 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory. Download Report . getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. 18. png") Animatica textures are now detected and prevent. This mod should be compatible with any mod added entities. 19. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png") Animatica textures are now detected and prevent certain ETF. [ETF] Entity Texture Features Mod. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 0] Update summary: ETF v4. 4k total downloads. Settings & configuration. 20. jar entity_texture_features_fabric_1. Created 2 years. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. 6. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. ETF is a mod that adds new features to entity textures, such as custom, random, emissive and glowing textures, as well as player skin features. A Minecraft Fabric & Forge mod that adds random, emissive & blinking textures for mobs, skins and much more! - Issues · Traben-0/Entity_Texture_Features. Supports 1. This mod should be compatible with any mod added entities. 20 Other Texture Pack. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Entity Texture Features - [Fabric & Forge] Mods 5,125,602 Downloads Last Updated: Mar 24, 2023 Game Version: 1. Updated 2 days ago. Settings & configuration. It is compatible with various shaders, mods, and resource packs, and supports OptiFine's random/custom or emissive entity resource packs. png resetting after a short time if the base texture had . CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. Settings & configuration. 4. To be safe I also copied the texture to /entity, /projectile, and /model, also in textures. Download [ETF] Entity Texture Features 4. Some scenarios exhibit up to 11 times less processing time usage, and in general the mod is much more stable and efficient. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. 9 on Modrinth. 4 on Modrinth. Client Decoration Utility. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. added model texture override support. Download [ETF] Entity Texture Features 4. Alternate potion visuals for mobs. MoreMcmeta (1. ETF Changelog: [V3. Download Report . [ETF] Entity Texture Features Mod. Settings & configuration. "jumpStrength" texture property to vary textures by their jump strength *(useful for horses)* 3. Download Report . png" now variates with "mob4. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". 1,502 follower s. This project is licensed with LGPL v3. This resource pack adds 15 new axolotl variants. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Entity Texture Features CurseForge Modrinth - Adds many new Entity Texture Features, including entity and player skin features. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Example Random Entity Textures. Download Report . 2 and IIRC it doesn't support changing the player model, which EMF does) to add stuff like animations, modified. png) fixed health property not working at all in 4. - added support for emissive and enchanted skin features on player head blocks. For.